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OUYA DevLog: Extend Studio

by on July 30, 2014
 

Hello everyone. My name is Sittipon Simasanti. I am the senior programmer for So Many Me. I don’t do interviews or write blog entries as I normally work all day writing code. This will be my first blog.

Nearly five years ago, some college friends and I decided to form a studio together called Extend Studio, here in Bangkok, Thailand. Although games are very popular here in Bangkok, the number of studios in the local market are few and far between. In 2009, we began our first self-funded project, Trashman, for the Microsoft Dream Build Play competition, which we won. The game would later go on to be called A.R.E.S. Extinction Agenda. It was a huge hit on Steam. During the development of A.R.E.S., we began working with ORiGO GAMES. They have been an active part of our success overseas through their dedicated channels and their experience producing games.

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So Many Me is the story about Filo (in coders lingo that means First In Last Out), a headstrong, curious creature who, after meeting a phantasm claiming to be his father, is sent off on a journey exploring the worlds of Xio. Little did Filo know that upon going on this quest, his entire being would become Ark seeds. These seeds hatch into clones of himself, featuring unusual powers. Filo is quick to act and sees little time for his lookalikes, but soon realizes the value in companionship, even if it is just like talking to himself. Filo and his friends, through teamwork and puzzle-solving, work to save Xio from an ominous force.

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Our team is composed of like-minded lovers of games:

  • Chakkapon Singtonam does the puzzle designing
  • Somjade Chutovorn is the senior artist on the project.
  • Nenin Ananbanchachai and the rest of Extend Studio, are involved as well as working on other projects.
  • Adam McClard and David Klein from ORiGO work as producers and advisors to make sure the game is worthy of your attention.

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We developed and guided Filo to explore the worlds of Xio. We learned a lot while making So Many Me and exploring Filo’s world. The more we learned, the more we wanted to implement new things. We ended up making changes and retouching many times. We hope you enjoy our efforts. To fellow programmers, I personally ended up switching from pure JavaScript to C# in the final game, not for performance, it just allowed me to tidy things up a bit.

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We really enjoyed making So Many Me and we’re very proud of the final result. Don’t make the mistake of being fooled by the cute appearance of the game. Ours is a hardcore platforming game that will challenge your brain and entice you to the very end. Solve the puzzles we’ve designed and enjoy being in the world we created for So Many Me!

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Sittipon Simasanti
Extend Interactive

Extend Interactive OUYA favorites:

Source: Ouya.tv