OUYA DevLog: Double Stallion Games
Hello everyone! My name is Nicolas Barrière-Kucharski. I’m a game designer at Double Stallion Games here in sunny Montréal, Canada. We specialize in bringing stylized and polished hand-drawn animated games to players everywhere. We’re a small team of five fast and furious developers. Back in fall of 2013, we released our first game: an over-the-top beat’em-up for […]
OUYA DevLog: RGCD – From Atari to OUYA
Hello! James Monkman here on the keys. You may know me as the guy responsible for running the retro/indie crossover site rgcd.co.uk, or perhaps through my occasional news and review posts over at indiegames.com. I’ve been a loyal fan of the Ouya console pretty much ever since it was first announced on Kickstarter, so it […]
OUYA DevLog: Juicy Beast
July 24, 2014, day where we released our newest game, Toto Temple Deluxe on OUYA! If you’re here to learn more about how we created Toto Temple Deluxe, you’re at the right place. But first, let us tell you a small story, the story of how Juicy Beast came to be. It all started back […]
OUYA DevLog: Extend Studio
Hello everyone. My name is Sittipon Simasanti. I am the senior programmer for So Many Me. I don’t do interviews or write blog entries as I normally work all day writing code. This will be my first blog. Nearly five years ago, some college friends and I decided to form a studio together called Extend […]
OUYA DevLog: Nightlight Interactive
“I’m a greater believer in luck, and I find the harder I work the more I have of it.” -Thomas Jefferson – It’s no easy task creating a video game. It requires a vast amount of time, dedication and resources. Even understanding where to start is quite a challenge. For us, Whispering Willows started with an […]
OUYA DevLog: Gamious
Hi there. My name is Roy van Bijsterveldt. I’m the producer of iO and the marketing & communication guy of Gamious. We are an Amsterdam based game developer and publisher, aimed to create original games with pure and high quality gameplay. We call ourselves The Collaborative Games Company. Why? We work with talented individuals from […]
OUYA DevLog: Far From Sleep
Hi there! I’m Jay Griffin, designer, developer and all-purpose digital dogsbody at Far From Sleep. You might know the name from GemHEX or Snowbrawl in Hell, but most likely it’ll be because of Rubble N Strafe, but that’s cool as that’s probably the best one :). As you can probably guess from three released titles […]
OUYA DevLog: Orangepixel
Hi! my name is Pascal and I’m sort of the guy behind Orangepixel (link: www.orangepixel.net). Orangepixel is a one man company and I started it back in 2004 when mobile gaming was only just happening (yes, that’s a 10-year anniversary this year!) The phones back then ran a trimmed down, and often very buggy, version […]
OUYA DevLog: Team2Bit
On a Sunday morning about brunch time in 2009, Matt sat in his Spruce Street apartment in downtown Santa Cruz. Watching a Woody Allen movie and snacking on gluten free pretzels (way ahead of his time) it seemed the start of a perfect summer day. The tingle of the ocean air. The distant creak of the wooden roller […]